Yufeng Huang
Building intelligent agents and human-AI co-creation tools for games.
Tools Engineering Team Lead & Game AI Lead, Tencent SGRA Studio
Hi, I’m Yufeng Huang — a game AI and tools engineering lead with 8+ years of industry experience at Tencent, ByteDance, and NetEase. My work spans behavior-based NPC intelligence, LLM-driven agents, AI-assisted production workflows, and generative AI for games.
At Tencent SGRA Studio, I lead the studio’s tools engineering team and serve as its Game AI lead. I design hybrid NPC architectures that combine behavior trees, finite-state machines, utility AI, and LLM-based modules. I also lead the development of 10+ LLM-powered authoring tools for narrative, dialogue, behavior trees, levels, and cinematics, while exploring agent-driven tool generation and multi-agent approaches to general-purpose game generation.
Research interests
My research interests sit at the intersection of AI for games, intelligent interactive agents, and human-AI co-creation. I am particularly interested in how AI agents can act as collaborative partners that augment human game designers throughout the creation process.
- Human-AI co-creation of games
- Interactive and autonomous virtual agents
- Multi-agent systems for creative and interactive tasks
- Game-playing AI and generative AI for games
I am open to research collaborations and conversations.
Titles I’ve worked on
Animula Nook
wishlists openA cozy miniature life-sim where you shrink down and build a whimsical world on your desk. I lead tools engineering and Game AI, developing hybrid NPC intelligence and 10+ LLM-powered authoring tools.
Dragonheir: Silent Gods
launched 2023An open-world high-fantasy strategy RPG with D&D content. I built the tactical combat AI and an event-driven NPC narrative system powering 1,000+ concurrent NPCs per scene.
Onmyoji Arena
launched 2018NetEase's flagship MOBA with elegant Heian-era aesthetics. I shipped various gameplay systems including hero skills, activities, battle pass, and more.
Background
Before Tencent, I was a Senior Software Engineer at ByteDance Nuverse (June 2021–December 2023 and February–July 2024), where I developed tactical combat AI, multi-phase boss AI, large-scale narrative NPC systems, open-world ambient behavior, generative AI workflows, and production tools across multiple game projects. At NetEase Games (July 2017–July 2019 and April 2020–June 2021), I shipped gameplay systems for Onmyoji Arena and built companion AI for an internal open-world MMORPG.
I received my M.S. in Pattern Recognition and Intelligent Systems from Huazhong University of Science and Technology (HUST), where my thesis focused on CNN-based visual place recognition. My B.E. is also from HUST.
Beyond work
A few other things that make me, me:
- Indie dev on the side — building my own games, apps, and tools around small problems worth solving, with the quiet belief that good products can make life a little better.
- A sucker for stories in any form — novels, films, TV series, games — and slowly writing a novel of my own.
- Always plotting the next trip. Life is a collection of experiences; I want to collect as many people, stories, and skylines as possible — from this planet outward.
- Latiao (辣条), my Maltese, who is small, fluffy, and fully in charge of the household.