Yufeng Huang

Building intelligent agents and human-AI co-creation tools for games.

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Tools Engineering Team Lead & Game AI Lead, Tencent SGRA Studio

Game AI Tools Engineering Human-AI Co-creation

yufeng.huang.ai@gmail.com

Hi, I’m Yufeng Huang — a game AI and tools engineering lead with 8+ years of industry experience at Tencent, ByteDance, and NetEase. My work spans behavior-based NPC intelligence, LLM-driven agents, AI-assisted production workflows, and generative AI for games.

At Tencent SGRA Studio, I lead the studio’s tools engineering team and serve as its Game AI lead. I design hybrid NPC architectures that combine behavior trees, finite-state machines, utility AI, and LLM-based modules. I also lead the development of 10+ LLM-powered authoring tools for narrative, dialogue, behavior trees, levels, and cinematics, while exploring agent-driven tool generation and multi-agent approaches to general-purpose game generation.

Research interests

My research interests sit at the intersection of AI for games, intelligent interactive agents, and human-AI co-creation. I am particularly interested in how AI agents can act as collaborative partners that augment human game designers throughout the creation process.

  • Human-AI co-creation of games
  • Interactive and autonomous virtual agents
  • Multi-agent systems for creative and interactive tasks
  • Game-playing AI and generative AI for games

I am open to research collaborations and conversations.

Titles I’ve worked on

Animula Nook

Animula Nook

wishlists open

A cozy miniature life-sim where you shrink down and build a whimsical world on your desk. I lead tools engineering and Game AI, developing hybrid NPC intelligence and 10+ LLM-powered authoring tools.

Dragonheir: Silent Gods

Dragonheir: Silent Gods

launched 2023

An open-world high-fantasy strategy RPG with D&D content. I built the tactical combat AI and an event-driven NPC narrative system powering 1,000+ concurrent NPCs per scene.

Onmyoji Arena

Onmyoji Arena

launched 2018

NetEase's flagship MOBA with elegant Heian-era aesthetics. I shipped various gameplay systems including hero skills, activities, battle pass, and more.

Background

Before Tencent, I was a Senior Software Engineer at ByteDance Nuverse (June 2021–December 2023 and February–July 2024), where I developed tactical combat AI, multi-phase boss AI, large-scale narrative NPC systems, open-world ambient behavior, generative AI workflows, and production tools across multiple game projects. At NetEase Games (July 2017–July 2019 and April 2020–June 2021), I shipped gameplay systems for Onmyoji Arena and built companion AI for an internal open-world MMORPG.

I received my M.S. in Pattern Recognition and Intelligent Systems from Huazhong University of Science and Technology (HUST), where my thesis focused on CNN-based visual place recognition. My B.E. is also from HUST.

Beyond work

A few other things that make me, me:

  • Indie dev on the side — building my own games, apps, and tools around small problems worth solving, with the quiet belief that good products can make life a little better.
  • A sucker for stories in any form — novels, films, TV series, games — and slowly writing a novel of my own.
  • Always plotting the next trip. Life is a collection of experiences; I want to collect as many people, stories, and skylines as possible — from this planet outward.
  • Latiao (辣条), my Maltese, who is small, fluffy, and fully in charge of the household.

For more details, see my CV, GitHub, or LinkedIn.